In general you really want to go to zone IV or V for good results because I-III are still very low odds. In the safe zone you will get 0 of either. Also maps are great money and come from fishing, but you have to leave the safe zone to get them.ĭanger zones effect the percent chance of getting rare essence and maps when you harvest/fish outside the safe zone. You can also harvest mats and sell them on the market (NOTICE: other than for the feat never sell to the vendor he pays very poorly and you can make many many times more from players on the market). Basically animals drop rawhide and humanoids drop gold and gear, though animalish humanoids drop all. Probably the easiest way to make gold early on is to farm humanoid (Skeletons, zombies, goblins, trolls, salamanders, kobolds, etc.) mobs because they drop gold and also low end gear as well as other loot. In general you want to get your bearings and feel for the game so doing a little of everything isn't a bad way to go. You can harvest for mats, farm mobs, explore, look for a clan or what ever you prefer. If you hate crafting then don't and just use your time to make money and misc mats to trade for gear, but if you don't mind it then crafting what you use can be very efficient.
If you join a clan they will often have crafters who can make stuff for you though many want the mats or compensation. You must either craft it yourself or buy it on the market. The market will usually be pretty near the bank except in Cor Ymi (Dwarf) where its below and a fair distance away.Īny gear better than the crude/worst can only be made by players. The capital will always be the largest city in the area and will be towards the center of the cluster. You can explore the whole area safely but if you get a message you are leaving the zone turn back. Each safe zone is a cluster of 4 cities and there are 4 different safe zones.
In general targeting and holding f will let you do options on players and mounts. Mounts have a 2 minute timer for security in safe zone. Go to the achemist station to make its the purple glowing thing. To make a mount you need 1 steadgrass (from herb bushes) + 20g + 1 inferior anima (From skinning trolls, skeletons, zombies and other mobs) + 1 saddle (Made at workbench from leather working 1g + 2 leather + 3 cloth = 1 saddle. If you lose your mount you need to either steal, gank, buy or make another. To despawn, target them and hold f then click despawn. Mounts are not permanently bound to you and you must despawn them after use. What happened to my mount and how do I get a new one? Also you can't be wearing a shield when you craft.ĥ. Once on the woodcutting ui up top wll be a very hard to see wood icon. Go to the work bench and click woodcutting with the wood and gold in your inventory. Fish nodes are based on zone and water so one big lake in many zones will have a node for each zone, many small lakes in one zone will each be a node.
Iron is from the shimmering/glowing rocks.
Often iron will be hard to get and you will need to leave the safe zone to find full nodes. Each node has 51 hits and if you get nothing its empty. Second nodes get used up especially iron in the safe zone, so you must find full nodes. Why is there no wood, ore, stone, cotton, fish in this node?įirst off your combat log is also your system chat so turn that on from chat options. Click the star to make the tab minimize.ģ. Its on the merchant but often hidden under the feat tab in the upper left. There is a bug in the Steam Overlay and you just need to change the key its bound to, even though it already says its bound to a key other than the one you are pushing.